Star wars empire at war free game


















The galactic map also makes use a wide variety of heroes, each of whom has a unique role to play in your overall strategy. In a planetary battle Chewbacca can take command of an enemy vehicle while Colonel Veers can deploy additional squads of stormtroopers from hit massive AT-AT.

To counter this effect, generic bounty hunters can be hired and paid off to eliminate a rival hero from the game. In keeping with the spirit of the franchise, the two sides in the conflict have unique advantages and limitations. The Rebels, for instance, have ready access to all kinds of information on the status of Imperial forces.

The Empire enjoys no such luxury. There are plenty of other differences in the way each side plays but that should at least indicate that the two sides will have to employ very different strategies on the galactic map which definitely adds to the replayability of the game. Loren The Amazon Princess. The only thing that matters today are mechs — giant,. Play exciting Online Multiplayer sessions. Delivered by FeedBurner.

Telephone Your telephone number is opetional. Search for:. Download Here Help Center. Share this post Digg Tweet Stumbleupon delicious reddit Facebook. Related Posts. I haven't tried to run a private server of any MMO for single play use since most of the ones I want to play like Project Torque, Lego Universe or Drift City are still being reverse engineered by community members that take a lot of their free time to bring them back to life.

I will try with this game though. Share your gamer memories, help others to run the game or comment anything you'd like.

We may have multiple downloads for few games when different versions are available. Also, we try to upload manuals and extra documentations when possible. If the manual is missing and you own the original manual, please contact us! Star Wars: Empire at War for Mac, free and safe download. Star Wars: Empire at War latest version: Save the galaxy from civil war.

Imposing real time strategy game. Easy to play with simple interface. Awesome graphics and visuals effects. Two different campaigns included. Got different ups and downs in its storyline. However, one way in which these space-based battles will compare closely to Homeworld's is through the extensive strategies made available to you. These include tactics like concealing your ships in asteroid fields while you lie in wait for the unsuspecting enemy to float by, or the ability to target specific parts of enemy capital ships such their engines, in order to severely hinder their manoeuvrability.

Now, I bet that by now you're shuffling uncomfortably in your seat, palms clammy, teeth grinding as you wonder what missions from the films you'll be able to sink your now worn-down molars into. I'm right aren't I? Well, let's tackle that question right now. Once again, the portents are good. Very good. Battles from the movies that will be in the game include the battle on Hoth and the Battle of Yavin, comes Brett's reassuring reply.

In addition, there'll be battles that represent hypothetical or implied battles from the context of the movies. The exact format of these will depend on the context of the galaxy as dictated by your actions. What if Dantooine was still defended by the Rebels when the Empire arrived? What if a large contingent of Rebel ships were present at Yavin? These and other scenarios are available as tactical battles that you can participate in.

Right, let's move on to the ground-based missions, which sound like they could be every bit as enthralling as their frenetic interstellar counterparts. Once again, these missions are being designed to be heavily reliant on your ability to effectively utilise realistic battle tactics.

Alternatively, you could use scouts to reveal the enemy in order to enable long-range artillery to attack from a relatively safe distance. Or you may want to call in invasion transports at a key moment in order to get maximum tactical advantage, says Brett.

It all sounds more mouth-moistening than a platter of skewered barbecued meat - or a plate of cabbage garnished with sprouts and turnips I'm guessing if you're one of those veggie types - especially the ability to launch hit-and-run attacks on enemy strongholds in order to disable key installations. The possibilities here are endless. Just imagine if you could cunningly infiltrate the enemy's defences and blow up ground-based space cannons or shield generators so your fleet could pass through a sector more safely, or have more of a chance when attacking a collection of Star Destroyers, or even the Death Star itself?

Of course, this kind of set-up, whereby space and ground battles dynamically complement each other rather than existing as separate entities, also means that you'll sometimes find yourself on the defensive, a situation that will once again come with its own unique strategic options.

These, we've been promised, will include the ability to fall back to different levels of your base and harness combined arms and terrain advantage. These battles will be significant in their own way, and it's likely there'll be assaults similar to the battle on Hoth - where you must make a hasty retreat to fight another day in the face of a superior invasion," claims Brett. But let's face it, retreat is for lily-livered wimps and mewling cry-babies, so thankfully, there'll be plenty of ways to try and avoid it.

Brett suggests a number of ways off the cuff. The defender could flank the attacker in order to attack the invaders by surprise from the sides or rear, or they could race out to defeat the initial invasion force before the bulk of the invader's forces can land. In addition, there are varieties of tactics that are dictated by the kinds of forces in play and the terrain being fought over.

One thing that both Petroglyph and LucasArts are very aware of is that they aren't just aiming to make a great strategy game, but also one that fully reflects the world and technology of the Star Wars universe. It's something that Brett believes Empire At War will do full justice to. Much of the technical flavour of Star Wars is present," he says.

This includes speeders being able to entangle AT-AT's legs occasionally, as well as shields that block certain kinds of weapons, repulsortift vehicles that can travel over water and even planetary-based ion cannons that cause no end of hassle for an enemy blockading fleet. So just how excited or indifferent should you be getting? Well, while Star Wars: Empire At War may still be in the very early phases of development, if what Brett claims is true and the game really does combine space and ground-based missions in a freeform, dynamic campaign while fully utilising real tactics and truly harnessing the Star Wars universe, then it could just prove to be one of the pivotal moments in the evolution of the RTS.

One that could banish the memory of Force Commander to a dark, dark r, far away. Petroglyph, may the Force be with you. Usually at this stage, a developer is either unwilling or unable to talk about its game's multiplayer options. In this case though, we have an exception. There'll be multiplayer head-to-head campaigns, as well as free-for-all skirmish battles in the tradition of RTS gameplay, promises LucasArts' producer, Brett Tosti.

You'll also be able to rank yourself against other players on a global ladder. It might not be much information to be going on with, but it's a start. Let's just hope that the global ladder will enable you to find and play against other people of your own ability, rather than having to put up with consistently being trounced by slack-tongued spods who've quit their jobs and disowned their families in order to concentrate on becoming the best commander in the galaxy.

Here's hoping There have been some great Star Wars games over the years and for me Star Wars: Empire at War is one of the most fun strategy games set in the Star Wars universe. Originally released all the way back in , Star Wars: Empire at War is actually back up on Steam and best of all the version on there comes with the expansion pack. So the battle between the Rebels and the Empire is in full swing. There are actually two campaigns for you to play through.

The Rebel campaign features you have to try and attack the shipyards on Kuat to put a stop to the creation of star destroyers, you try to liberate Kashyyyk and it also has the battle of Yavin.



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